Godot follow mouse position. When I increase cursor speed it rotates with it instantly.

Godot follow mouse position I tried googling a bunch online and reading documentation but I just don't understand. But i dont have a singel clue on how “-position” can make a thing follow your mouse on both axel on the same time How to get the mouse position in the world in 2D. stable. class_name Player extends Area2D func _physics_process(delta): if is_playing: global_position = global_position. I want the player to have a weapon that always points towards the mouse cursor, so I need a way to get the position of the mouse relative to the camera’s view. I'm using _g to indicate which values are in worldspace (global) to avoid confusion with localspace. 👤 Asked By Moldor2 I’m working on a title screen and was wondering how I could smoothly move a sword icon based on mouse position on the screen. Asked By: Thakee Nathees: is there any way to set the mouse position ? system June 22, 2019, 3:25am 2. ZERO func _physics_process(delta): if Input. get_global_mouse_position() will instead give the position of the mouse position indipendently from any input. look_at(get_global_mouse_position()) Example of usage: Godot Engine documentation 2D movement overview. 2. normalized() * delta * SPEED # normalize it and multiply by time and speed. Hardware display coordinates: Using hardw So you can override the Godot Input mouse position in code, which will affect the results of functions such as get_global_mouse_position(). But this node is on a canvas layer which makes it work when camera is on 0, 0 coordinates but it shifts through to center when I move the camera. But can't you just use get_local_mouse_position()? Also what you're printing in the video is clearly something else as you're printing a Vector2 in there (and the mouse_position from the snippet above is just a float). How can I do this? Instead you want the viewport local position of the mouse, and to project the character's world position into the same reference space as the viewport space, then get the direction from the character to mouse. Here is how you can do it in Godot 4. global_position = get_global_mouse_position() # Same as `self. x = get_global_mouse_position(). Instead you may want to project the mouse position onto a plane parallel to the camera that intersects the model's position. position # getting the vector from self to the mouse. I want a camera to smoothly follow the car instead of being attached to it and following all of its movements. Using MOUSE_MODE_HIDDEN and MOUSE_MODE_CONFINED_HIDDEN moves it to another location and MOUSE_MODE_CAPTURED locks it at the center of the screen. It has some animations like idle (left, righ, top, down) and run (left, right, top, Hello. Question. dagger_point_player. It can be any kind of event, even mouse movement itself is an event. project_position with a z_depth of 0 to get the position of the cursor in 3D space, then make the head look at that point. ℹ Attention Topic was automatically imported from the old Question2Answer platform. lerp(get_global_mouse_position(), delta * movement_speed) This works with mobile too, but If you for example tap level 1, when level 1 starts, the player moves to the Godot Version. For more quick godot tips and tutorial, click that 👤 Asked By Thakee Nathees is there any way to set the mouse position ? Godot Forum how to set the mouse position ? Archive. Moving objects with the mouse. ) ADMIN MOD how do I get a rigidbody2d to follow the mouse as if it were a hand weakly griping a hammer. 4. no, the mouse position is returning the position starting from the o,o screen coordinates instead that the game program coordinates Reply reply smellsliketeenferret Please follow #godot #godotengine #gamedev #2d #mouseLet's learn how to setup a simple mouse follow logic for a 2D game in Godot/C#, and move around our little ship to avo But that makes me concerned about scope issues since the level would be handling all of the bullets behavior. normalized() In the class From the docs, this is what get_global_mouse_position() returns: . system September 25, 2021, 10:22am 1. I'm working on a 3D top-down style shooter where the player always faces the mouse cursor. here is how I did it: func _process(delta): # no need to change rotation in _physics_process but it doesn't matter anyway var mouse_position = get_global_mouse_position(); var direction = (mouse_position - self. Read more about it in the PhysicsBody2D API. x - body_anim. I would like it to connect to the mouse so when I click on my mouse the You can either get that information from the _input(event) or _unhandled_input(event) method (can help to separate out input processing from physics processing, and particularly helpful when you need something else, like the GUI, to have first dibs on your input), or you can call for the mouse position directly, using get_viewport(). Help ⋅ Solved So I want to make an axe as a weapon, and I want it to rotate based on the player's mouse position. mouse_mode = Input. Returns the mouse's position in the CanvasLayer that this CanvasItem is in using the coordinate system of the CanvasLayer. project_position is the Godot equivalent function. get_mouse The official subreddit for the Godot Engine. Members Online • Vortrux. I works but it lags behind slightly, which is a little annoying. So the code below does not work since velocity gets set to 0 when you are on the left side of the paddle, and I would like to know how to make it so it will still have a smooth transition but still follow the mouse. Introduction: Every beginner has been there: "How do I move my character?" Depending on the style of game you're making, you may have special requirements, but in general the movement in most 2D ga mouse_position = get_global_mouse_position(). ) (get_global_mouse_position()-your_targets_position)/2 Make sure u enabled smoothing And speeed is up to u Reply reply Top 1% Rank by size . The camera has some vectors which are its up and left vector (if I remember correctly). 1 which is the same as the video. You need to get the offset of the object from the mouse position when the left mouse button is just clicked. Thank you! If by follow, you mean to to it’s position, you gotta use navigation. rotation_degrees = Godot Version 4. Anything you do to the line's transform (position, rotation, scale) will create a weird offset because of it. r/godot A chip A close button. warp_mouse_position(new_mouse_pos) Where "new_mouse_pos" is a Vector2 with the global mouse position you want to move the mouse to. extends KinematicBody2D signal hit # Is used to detect if get_global_mouse_position returns a Vector2, representing the cursor's location in the global reference frame, so you need to get a vector that points from RigidBody2D's global_position (also a Vector2 in the same global reference frame) to the mouse's. official Question Hi. I’ve searched for a while now and really can’t find any answers so I’m asking here. Anybody know what I should do to acheive this, I only want to move it a bit (10-35 units along the x-axis). I will only explain the The official subreddit for the Godot Engine. I want the shield to angle towards wherever the mouse is relative to the player. Right now I’m trying to make the camera move only in the XZ plane when the mouse cursor goes near the event. 3 stable Question Hello all, I’ve been struggling with getting the sprite arm of my character to follow the mouse properly, I’m pivoting it from the middle of the shoulder but I want the tip of the gun to follow the mouse, here’s what I’ve doe so far: extends Sprite2D # Called when the node enters the scene tree for the first time. Something like this: func _input(event): if event is InputEventMouse and event. I'm using _g to indicate which values are in If you for example tap level 1, when level 1 starts, the player moves to the last position tapped before the level started. Here's an implementation that can either move the position with fixed orientation or can also point the cursor object. extends Sprite var mousepositoion func _process(delta): mousepositoion = get_local_mouse_position() rotation+= mousepositoion. I have a QuadMesh with a ViewportTexture set up as the material albedo texture. system March 8, 2018, 10:21am 1. if get_global_mouse_position works in your project, you can If both war_scene. Look up Jeremy Bullock FPS tutorial on the tube. I found the code that can to get that coordinates, but it was on godot 3. 👤 Asked By TherdDev I want to make a 3D RTS game similar to the Command & Conquer series, but I have no prior game development knowledge and experience. Attention: Topic was automatically imported from the old Question2Answer platform. 3. system June 21, 2019, 4:37pm 1. As move_and_collide returns a KinematicCollision2D-Object you can also use the included information there to adapt your The official subreddit for the Godot Engine. Everything is working except that the selected character goes “near” the mouse, it has an offset, you can see it in the picture, here it’s some Get Global Mouse Position Godot 4. Help ⋅ Solved I want to make an eyeball with a pupil that stares at the mouse. You'll have to convert the mouse position to the line's local space before applying it to the point. dagger_point_player and self (the node to which the script with this line is attached to) are in the same canvas layer then this should work: . global_position gives you the position of the event that triggered the _input(event) function. You can add the following script to a Sprite2D and it will follow the mouse x position: extends Sprite2D func _process(delta: float) -> void: global_position. Hardware display coordinates: Using Rotation + movement (mouse)¶ This style of movement is a variation of the previous one. 3D, Godot 3: How to set and get position of an Object in Godot (3D). i want to use apply_impulse at a certain point in a rigidbody2d so it follows the The official subreddit for the Godot Engine. Godot Forum How can i make object follow mouse pos? Archive. I have built a camera control system where, when the player right-clicks, the mouse cursor is hidden and the camera is 'unlocked' to allow camera rotation around the player. I have a feeling the issue lies somewhere with the way Godot handles instantiated scene and get_global_mouse_position(), but I don't know how to unravel that. More posts you may like Related Godot Game Engine Software Information & communications Godot Version v4. Get app Get the Reddit app Log In Log in to Reddit. The code i tried to use to make this happen: position = get_global_mouse_position() 👤 Asked By Serenade I want to make eyes that stay in sockets and Follow the mouse pos As if the character is looking at the mouse (not angle but pos) I have no idea how to get this done plz help 🙁. Now even if ℹ Attention Topic was automatically imported from the old Question2Answer platform. This was easy to solve on computer with get_viewport Godot uses viewports to display content, and viewports can be scaled by several options (see Multiple resolutions tutorial). You have the vector of your center part of your camera. 3 Godot Version Hi there. mousePosition; 2D, Godot 3 (and updated to cover Godot 4): (GDScript) Trying to either teleport the ball back into the middle of the screen or queue_free() the current ball and create a new instance of it. Not just the x axel. Player animation is the name of the AnimatedSprite node I am using. Otherwise just use Input. var click_pos := Vector2. ADMIN MOD Make Sprite Follow Mouse . You do not want to intersect a ray, you want to intersect a point. I've not been able to find a solution that was ever concrete. Log In / Sign Up; Advertise on Reddit; Shop Collectible Avatars; If you want to move the player’s real cursor (the one provided by the OS) you could use Input. But result from mine is different. position += vec # move by that vector. Think of it like a drag and drop but with the Godot Version 4. x No idea what's body_anim. war_scene. The official subreddit for the Godot Engine. I was fooling around with Godot, using a Viewport to contain a game in smaller resolution (480x270), while my interface could have better resolution, until I noticed that using this structure (a ViewportContainer ℹ Attention Topic was automatically imported from the old Question2Answer platform. I've tried moving the code from _input to _process to _physics_process, but the delay persists. I'm trying to get the mouse position in Godot Ver 4. Here I won't be showing the Scene setup, the Scene tree and some other details I already went trough in the PART I. 3 Question Hi! I’m new to Godot, I’ve been creating a 2D multiplayer game, I have 11 CharacterBody2D and I want to move them by selecting one, clicking somewhere in the terrain and make it go there. position); # a vector pointing from the sprite to the mouse would be calculated like this. First of all, make sure you put your Viewport inside a ViewportContainer (otherwise it does not get input, see _input not called for a node inside a Viewport). angle() * 0. About: The reason for this small tutorial is to clear up many common mistakes about input coordinates, obtaining mouse position and screen resolution, etc. I won’t describe 👤 Asked By David Wong How do I make the object follow the mouse position but is limited by the radius? I got the way in unity, but after i try in godot it doesn’t work. I have a player3D node and I want move it to mouse coordinates. The way you do this is you subtract the start point from the end point: # let body be your rigidbody var mouse_pos = :information_source: Attention Topic was automatically imported from the old Question2Answer platform. The left stick controls the mouse and a configurable button can trigger a mouse click. Godot Version 4. Then, when you press down on the left_click button and hold it there, at left_click button release, the player will travel to the spot where the left_click button was released. The forward/back inputs remain the same, however. The character will always "look at" the mouse pointer. :bust_in_silhouette: Asked By ThreeSpark I’m trying to make a point in my line2D follow the position ℹ Attention Topic was automatically imported from the old Question2Answer platform. I got the way in unity, I set a mouse cursor and object following the cursor. Hello! I'm working a feature in my game and I want to move a sprite inside a viewport to the the position of the mouse cursor. 👤 Asked By veiran2010 Hey, my character moves on the keys wasd, but I wanted to implement a system for him to look at the mouse cursor as well and his attacks follow where the cursor apoint. It feels like I'm having a lot of issues for something relatively simple. var vec = get_viewport(). Finding the Point on a plane Godot Version 4. I’ve made some progress with it but am having trouble with a few things: First, moving the player rigidbody with the mouse position the way I’m currently doing it seems to conflict with the collision system. then the last part is to normaliz the numbers. 👤 Asked By andre_angelo I am trying to follow Top Down 2D Shooting in Godot tutorial to make my first game (I’ve already done Godot Version 4. 2 Stable Question I made a 2d-topdown shooter. This time, the direction is set by the mouse position instead of the keyboard. get_global_mouse_position()`. 3 Question how would i go about making a sprite lock onto the mouse x think about it like going to mouse position but ignoring the y axis. Share Add a Godot Version 4. 2 Hello, I am new to Godot and I would like a question answered, my character is static and I want his weapon to point in the direction of my mouse at all times, but I am having problems since I saw the documentation and I understand that you can use these options: 1-var mouse_pos = get_global_mouse_pos() 2 Godot 4 Question In Godot, if you use get_global_mouse_position() with InputEventScreenTouch, a situation may arise where, if the first press is already active, the function continues to return the coordinates of this first press, and not subsequent touches. ) to an angle . I tried using self. in my game I'm trying to make it so that the camera follows the mouse a small amount, sorta like a smaller version of I've made a quick example showing how to control the mouse with a gamepad in Godot. , or a key stroke. You do this with the function call: Input. 2 Question I’m trying to prototype a simple infinite runner-style minigame, using the mouse position to control the player’s position on the x-axis. velocity. I have a Sprited2D that needs to follow the mouse cursor, additionally I need it to snap to the Tile grid that I have. The Sprite does move but as the cursor moves further Godot Version 4. Godot Version V4. Open menu Open navigation Go to Reddit Home. 👤 Asked By Yozhik I have a playercontroller 2d in top-down view game, where the players ship follows the cursor. I need if there is already one press on the screen (that is, it is dragged) to return the coordinates of Camera3D. I started by converting my mouse coordinates local_to_map and then setting the position of the sprite to that value but it does not work correctly. 1 Question I have a Node2D called StickAbility which has the below code: func _process(delta): look_at(get_global_mouse_position(). Getting the mouse position on the screen is relatively straightforward. global_position. Thanks! Skip to main content. Like this: Vector3 mousePosition = Input. ) func _process(delta): look_at(get_global_mouse_position()) Reply reply Top 1% Rank by size . 1 in a 3D project. x Home ; 👤 Asked By ShatteredDream How do I make my static body 2d’ position equal to the mouse position through gdscript? Godot Forum StaticBody2D position = mouse position. This you can use to calculate a 3D position. Codes I used is bellow. 2D . set_custom_mouse_cursor("preloaded image blabla", 0, cursor_position) Instead use get_global_mouse_position(). ) , I know how to draw a line from one point to another, but how can I draw a line from a point to the mouse position? I would like to be able to click to set the starting point, and then click again to So to explain the first part gets the mouse position then the second part “-position”" is so you can get a charater follow it staright to the position. The line's points are in local space, the mouse position is in global space. The right stick will scroll a user control if there is a ScrollContainer under ℹ Attention Topic was automatically imported from the old Question2Answer platform. I’m making a game, using 3D but with a 2D view and want the gun to aim where the mouse cursor is, I’m casting a ray from the camera using event EventInputMouseMotion and the look_at() function, however, the gun doesn’t really follow the cursor and depending on the mouse position it will actually aim the wrong way. system January 13, 2022, 12:10am 1. Godot Forum Object follow mouse in radius. is_action_pressed("click"): var ABT1 ℹ Attention Topic was automatically imported from the old Question2Answer platform. See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, etc. Expand user menu Open settings menu. Here is my code. EDIT: I realized my cursor didnt show in the screenshot but its roughly around where the stickman is. Don’t project the mouse position as you rotate because it will change as you rotate because the viewport changes position. The problem is, objects that follow the cursor is slow. Everything has been working until I added a main menu. Camera3D. When I increase cursor speed it rotates with it instantly. The pupil is a separate sprite In my project i have a Camera2D following the player character around. func _ready() -> void: can i make the raycast i'm using point towards the mouse's exact position on the screen? the crosshair already does this, but it's a 2D element after all, it was real easy. I have a shootingPoint that ℹ Attention Topic was automatically imported from the old Question2Answer platform. However, this will not move the actual (µ/ý X´G 6W3ÀˆŠF 8@KÚ"²iQ©Y¹» dÜSÂþ ÕN\_ñ ’_$ Udƒ£QSÅ`P Ó$ dYî } ` W Ð Ñ ¢ °5~äúÍ(YOPº¦´*O ódëÝVþ[wœ­1"6˜¶¬§dL¾¢3¢+”Ιˆ+‰ ¿î[É KûH ð÷´’|e\¯P q"I ”s½JNÖª–'’„E霯ŽÑñFZEN[FŽ§I_Ôoò@” K 8Êä‘lSZ¼4€û xïÏèÛ ¥UM(i Ø€ô,Áf( N ¾J ìçºÛÅmŸæ{¯|Nßf)­jJIKÒ³$›%§Ó•¯’„±¸k~ßê ²¸â¤½ÛêÂ> rh 3L„£°ý×ÔÅ2 l™Ûiêµï€† O aplikaci: The reason for this small tutorial is to clear up many common mistakes about input coordinates, obtaining mouse position and screen resolution, etc. coordinates of the 2D world, in this case), not viewport coordinates. I have the following functions that attempt to do this: In the player script: var mouse_pos = get_global_mouse_position() return (mouse_pos - global_position). And I want players to feel some weight, so make the ship rotating with some delay. This is a follow up of my recently published Grab the game object with the mouse or screen touch tutorial, where I explained how to rotate a Player or an Object with the mouse during the gameplay. 👤 Asked By Supatier I’m trying to get the 3D position of my mouse cursor much like a gridmap coordinates just the X and Y with Z always constant. 👤 Asked By MemokingMH I have a node that I want to spawn on mouse position and make it follow my mouse. is_action_just_pressed("mouse_left"): click_pos = get_local_mouse_position() #Use here the click_pos. vec = vec. 3 Question I’m trying to make it so that the player can rotate a shield around them. rotated(PI/2)) This node is attached as a ℹ Attention Topic was automatically imported from the old Question2Answer platform. When I tried to find the tutorial, they did not really help with the problem. #godot #godotengine #gamedev #2d #mouseLet's learn how to setup a simple mouse follow logic for a 2D game in Godot/C#, and move around our little ship to avo Use move_and_collide and then you can change the CollisionLayer / CollisionMask of your KinematicBody or the other PhysicsBodies to prevent interaction with each other. 1. official [b09f793f5] Question Hello ! I’m trying to understand why my newly created arrow/bullet follows my Mouse instead of the direction I gave in the beginning. . Then in your _input function above add a variable to hold the desired new position. Then I found a way how it works in godot 4, but I have a problem with this code now: You have to use vector math. e. the reason i want the raycast to follow the crosshair is because the cast gives the bullets the direction, and i'm making the viewmodels look_at the raycast collision_point Use Camera3D. When the main scene plays, var mouse_x = get_global_mouse_position() is supposed to find the mouse position, then the next script is set to determine if the mouse is to the left of the screen, or to the right: func _process(delta): var In this super quick godot tutorial I will teach you how to make a node look at the current mouse position. Asked By: ShatteredDream: How do I make my static body 2d’ If you have an extra Viewport. 👤 Asked By dang_ Hi, I was wondering about how i can get an object to follow my mouse like haveing it connected to it. This works by getting the Mouse Position property of the Input Class, which returns the pixel coordinates of the cursor on the screen as a Vector 3 value. Find the character's position in the viewport local coordinate space, then use that to the mouse's position in the viewport. Are you trying to rotate around a point based on the mouse position? Pick an initial position by projecting the mouse, then rotate around that 3D point. Archive. official [b09f793f5] Question. 2 Stable. Reply From: The official subreddit for the Godot Engine. Thank you. Input. With that said, sometimes you need to query by other means Now a couple things: You want the position in global coordinates (i. Then we can use that ViewportContainer to get our coordinates. 👤 Asked By Stoozey New to GDScript, I want to make a 3D object follow the mouse on one axis. ) Use a CanvasLayer that doesn't follow the camera (which is the default), that'll allow you to position things in screen space without any special code. 2 Question Hi, I’m new to Godot in 3D and I’m making a racing game. warp_mouse(Vector2(x,y)). The mouse position only exists in the 2D space of the viewport. It's easy enough to capture the location where the mouse was originally but i'd like to know if there is anyway way tell godot that i want the position to stay locked to the last place i made it visible. 👤 Asked By Isccb I’m trying to do a drag-select with the mouse, but when I draw the rectangle, it’s associated with the mouse position and moves along with it, instead of staying fixed in the initial position. I'm trying to make a node follow the cursor position by simply setting the node's position to the mouse cursor's. 2 and it doesn't work now. More posts you may like ℹ Attention Topic was automatically imported from the old Question2Answer platform. How can I do it? Would be Hello, I am sorta new to godot and I was wondering an easy way to move a 2d sprite to a mouse click position. x as the x position of mouse But first, define the mouse_left input map in the project settings. MOUSE_MODE_CONFINED_HIDDEN to hide the cursor then just move a fake mouse (a node with a mouse texture) by getting mouse movement from InputEventMouseMotion. Use, then, the functions in nodes to obtain the mouse coordinates Coding-wise, taking the simplest case of 'move in the direction of the mouse at a steady speed' you'll want to take the mouse coordinates from get_mouse_position() and compare the x value to your player's x coordinate to So, today, let’s discuss how we can implement this mouse follow logic to have a little ship avatar follow the cursor in a simple 2D game, using Godot and C#! Here's how you can make the player follow / make the player move towards the mouse in Godot! (in less than 2 minutes) more. There are also mouse_entered and mouse_exited signals. Using input event mouse motion or global position / relative only returns in pixel units, i need the 3D units. If I Godot Version. var dragging = false # Are we currently dragging? var drag_start = It follows the movements of the cursor just not in the same location if u understand. 👤 Asked By epic_coder I’m trying to make a KinematicBody2D follow a mouse, but instead it follows bottom-right to the mouse. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. If you are talking about using the mouse to change aim/direction of camera, you can do something like this. However depending on the exact effect you want, and how far the camera is from the model, it may not look good. I’m trying to create a player movement system with a mouse where the player follows the mouse and stops when left-click. v4. For my game currently, I am able to get the balloon (object) to be dragged when clicked. 3 Question The player is constantly following the mouse position. If they're in different canvas layers (but same viewport The official subreddit for the Godot Engine. Attention: Topic was automatically imported from the old Resolving Godot mouse position inside stretched viewport + custom camera Jun 2, 2021 ∙ 2 minute read # Problem with scaled Viewport Long time no see. I’m trying to make a Raycast2D cast to a point that the player clicks on with a mouse (the Raycast2d is tied to the player node). get_mouse_position() - self. Hiya all,I can't seem to get the correct mouse position ever since I added a viewport (scaled 6x). I need the mouse position to allow me to update a raycast's "cast_to", yet Hey! Sorry for necroposting, I was looking for something like this and it seems like its working for me (almost) except for the fact that I have a 3d object with a look_at towards this pos variable its calculating, the problem is that whenever my mouse position reaches a specific threshold (imagine a line splitting your screen in an "upper" and "lower" part of the screen), it would flip So I am working on a sprite which will be following the mouse but it has only been following from the side instead of being in the mouse. mefho psnqak oom jylhjof udvfaed vvds oodtei lsdz awmw eccgz